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iOS 18 App Development Essentials

$32.99 (eBook) / $44.99 (Print)

The goal of this book is to teach the skills necessary to build iOS 18 applications using SwiftUI, Xcode 16 and the Swift programming language.

Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment together with an introduction to the use of Swift Playgrounds to learn and experiment with Swift.

The book also includes in depth chapters introducing the Swift 6 programming language including data types, control flow, functions, object-oriented programming, property wrappers and error handling.

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iOS 12 App Development Essentials

$24.99 (eBook) / $45.99 (Print)

iOS 12 App Development Essentials, the latest edition of this popular book series, has now been fully updated for the iOS 12 SDK, Xcode 10 and the Swift 4 programming language.

Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 11 and programming in Swift 4 is provided, followed by an in-depth look at the design of iOS applications and user interfaces.

Additional features of iOS development using Xcode are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, collection and stack layouts and CloudKit data storage.

The key new features of iOS 12 and Xcode 10 are also covered in detail, including Siri shortcuts and the new iOS machine learning features.

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iOS 11 App Development Essentials

$24.99 (eBook) / $45.99 (Print)

iOS 11 App Development Essentials, the latest edition of this popular book series, has now been fully updated for the iOS 11 SDK, Xcode 9 and the Swift 4 programming language.

This publication is available for purchase in print and eBook editions. The print edition consists of 100 chapters and includes a free download of the color PDF of the book with 16 additional chapters. The eBook edition contains all 116 chapters.

Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 11 and programming in Swift 4 is provided, followed by an in-depth look at the design of iOS applications and user interfaces.

Additional features of iOS development using Xcode are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, collection and stack layouts and CloudKit data storage. The key new features of iOS 11 and Xcode 9 are also covered in detail, including Swift 4, drag and drop integration and the document browser.

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watchOS 2 App Development Essentials

$12.99 (eBook)/$27.99 (Print)

Beginning with the basics, this book provides an introduction to WatchKit apps and the watchOS 2 app development architecture before covering topics such as tables, navigation, user input handling, maps, menus, working with images and videos and the recording and playback of audio.

More advanced topics are also covered throughout the book, including communication and data sharing between a WatchKit app and the parent iOS app using the WatchConnectivity framework, working with custom fonts, user interface animation, clock face complications and the design and implementation of custom notifications.

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Objective-C 2.0 Essentials - Third Edition

$12.99 (eBook)/$16.99 (Print)

Now updated for the new "Modern Objective-C" features introduced with the iOS 6 SDK, the goal of this book is to teach the skills necessary to program in Objective-C using a style that is easy to follow, rich in examples and accessible to those who have never used Objective-C before. Topics covered include the fundamentals of Objective-C such as variables, looping and flow control. Also included are details of object oriented programming, working with files and memory and the Objective-C Foundation framework.

Regardless of whether you are developing for Mac OS X or the iPhone, this book covers everything you need to know about the Objective-C language. Tell me more...




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